Thursday, September 8, 2016

DCC Shiz: More on Psionic Powers

I've been messing with the way I want powers to be manifested over the past couple of days now.

I want it to be similar to the way Wizards and Elves cast their spells, but also different enough so the Psion doesn't just seem like a "different" Magic-User.
I guess to the laymen, or peasants psionics is no different than magic. Some supernatural force is making crazy shit happen that they can't explain. So, maybe it doesn't really matter how the mechanics differ.

Here's the table I wrote up for the power Throw. Complete with a corruption and misfire entry.

Throw

 

Level: 1                Range: 40’                          Manifesting Time: Instantaneous               Save: None

 

General: The Psion concentrates on a target, this can be a creature or an object. The target is violently thrown back.

Manifestation: Roll 1d3: (1) An ectoplasmic appendage (arm, hand, foot, head, ect) resembling the Psion’s strikes the target. (2) An invisible force collides with the target. (3) A duplicate of the Psion appears before the target and gently shoves it, producing the result.

Corruption: The Psion can no longer simply throw or toss objects. Every attempt to do so is treated as an attack, and the Psion must throw the item with their full power.

Misfire: The Psion rerolls their attempt at +5(the same ability burn, and luck spent on the original roll modify this roll as well). The result affects the Psion instead of the target!  

 

 

Power Check

Result

1

Power Point lost, failure, and worse! Misfire + Corruption

2-11

Power Point lost

12-13

A single target is knocked prone

14-17

A single target is thrown back 10’, and knocked prone.

18-19

A single target is thrown back 20’, and knocked prone. They take 1d6 points of damage from the force by which they are thrown. Additionally, if they make contact with anything along the way (other creatures, walls, ect) they take an extra 1d6 points of damage.

20-23

Up to 2 targets are thrown back 30’, and knocked prone. They take 1d6 points of damage when they slam into the ground. If they make contact with anything along the way they take an additional 2d6 points of damage from each object/creature.

24-27

Up to 3 targets are thrown back 30’, and knocked prone. They take 1d6 points of damage when they slam into the ground. If they make contact with anything along the way they take an additional 2d6 points of damage from each object/creature.

28-29

A single target is thrown back 60’. In addition, they are held to the first object/creature they make contact with. If this is a creature, both are now entangled and prone. They are held in this position for 1d4 rounds. They both take 3d6 damage from the force by which they meet.

30-31

As above, but up to 3 targets within range.

32+

All objects/creatures within range are thrown back 100’. They take 6d6 damage. If the target’s path is blocked by anything (walls, crates, trees, ect) they break through them, despite the material. They take 1d6 damage per 10’ of material they crash through.

 

 


Some powers will have specific corruptions, and others will have have corruption tables (just like spells).

Currently the table goes all the way to 32+, so I'll have to come up with a "spell burn" system.
My initial thought is that pain (from cutting your skin off, and other spell burn actions) would probably be really distracting when attempting to manifest powers. It just didn't make sense to me.

Perhaps when manifesting powers, the Psion draws energy from other parts of their body, thus lowering their physical stats to boost their mental powers. This make a little more "real world" sense.

Another idea I had was to lower the table to only a few options. The Psion would manifest the power at the first entry, or level. They could choose to use extra power points to manifest the same power at the next, more powerful, level. This would eliminate the need for rolling on a table. I'm not sure how I'd work in a corruption or misfire yet for this one yet.
I wouldn't want to drop them, as I like the risk factor involved when playing with things beyond mortal norms. This way I feel like the Psion would start out weaker than a spell caster, but would quickly grow more powerful as they gain power points (not the Microsoft product!) throughout their career.

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