Tuesday, November 22, 2016

Star Wars Shiz: The Soldier

 

Characteristics: Hired guns, noble champions, bounty hunters, or even body guards. They specialize in combat of all types. Some specialize with certain weapons, while others train to execute specific maneuvers. As they gain experience their combat capabilities, and style grows.

 

Adventures: Some travel seeking to defend the weak, while others are looking to make a living by using the skills they’ve acquired on the battlefield. Whatever their motivation, soldiers live for the thrill of combat, and the excitement of adventure.

 

Game Stats

 

HP: Soldiers gain 1d8 HP/Level

 

Saves: Soldiers gain +2 on all saves to dodge explosions.

 

Skills: Soldiers gain +2 to all “action hero” attempts (repelling down a building while firing on enemies below, leaping onto a tank to shove a grenade down the cannon, etc).

 

Weapon/Armor Proficiencies: Soldiers can use any weapon or armor they find in their travels. Though most have a “lucky” weapon, set of armor, etc that they tend to rely on.

 

Starting Credits: Soldiers start with 1d4 x 100 credits.

 

 

Level

BHB

SV

SK

1

+1d3

15

14

2

+1d4

14

13

3

+1d5

13

12

4

+1d6

12

11

5

+1d7

11

10

6

+1d8

10

9

7

+1d10

9

8

8

+1d12

8

7

9

+1d14

7

6

10

+1d16

6

6

 

 

Class Features

 

Favored Gear: Over time, Soldiers gain an almost intimate relationship with their gear. One time only, at any level the soldier may select a single piece of equipment, be it a weapon, or armor, or anything they have in their possession. They add their luck bonus on any use of the item (attack, and damage for weapons, increased AC for armor, etc). This bonus is static, despite whatever changes occur to the soldiers luck score. Once chosen, the selected item cannot be changed.

 

Deeds: Soldiers prove themselves on the battlefield. Often they pull of deeds that would seem impossible to others. They add their BHB die to all attack and damage rolls. Below are some example deeds. These are by no means the only deeds your soldier can perform. Be creative, and come up with some that fit your character.

 

Powerful Blow: An all-out attack that sacrifices accuracy for extra damage.

Roll your deed die before your attack roll. You subtract the number rolled from your attack roll, but if you hit you double the deed die damage.
For example; Horox (An 2nd level Anx Soldier) declares his powerful blow, and rolls a 2 on his deed die. The then rolls his attack roll, with a -2 penalty. If his attack lands he would deal the weapon’s damage + 4 (double his deed die). This can only be used for melee attacks

 

Rapid Fire: You fire a barrage of blaster bolts at your enemies.

You gain a number of extra attacks equal to the number shown on your deed die roll. You can target a number of enemies equal to your level.

 

Combat Expertise: You use your combat skills to bolster your defenses.

Roll your deed die. Add the number that comes up to your defense until the start of your next turn. When using this deed, you can’t take any actions outside of movement. At 1st level you can only apply this bonus to yourself. Starting at 2nd level you can apply it to yourself and 1 adjacent ally. At 3rd level 2 adjacent allies, etc.

 

Precise Shot:  If your deed die comes up as a 3 or higher, you can fire into melee without penalty. Otherwise you suffer the normal risks/penalties.

 

Don’t forget to check the DCC core book for more deed ideas!


Up next: The Tech Specialist

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