It's pretty much a combo of the WhiteStar RGP, DCC, and the older Star Wars d20 RGP (revised rules). Before you go any further, know that I'm not trying to make a product, just something to use for home games. So you'll probably recognize some of the stuff you read, and that's because I straight up copy/pasted from other games to make this.
Abilities: Strength, Agility, Stamina, Intelligence, Personality, Luck (Some say there is no luck, only the force.)
Roll them up like you would a DCC character (3d6 each) if you want to be "hardcore" place them in order, if you want to be lame, assign them as you see fit.
|One of my favorite Vader comics|
Species/Race: Doesn't matter what you choose. Play what you want to play. There are no ability bonuses, or penalties that come from your race.
The "common *" races in the galaxy are as follows: Humans, Bothans, Cereans, Duros,
Ewoks, Gamorreans, Gungans, Ithorians, Kel Dor, Mon Calamari, Quarren, Rodians, Sullustans, Tradoshans, Twi'leks, Wookies, and Zabrak.
*Note: This could be different depending on which era you play in.
This is a tiny list compared to the amount of known alien species in the galaxy. I recommend getting a copy of the d20 Star Wars Ultimate Alien Anthology for reference. It has 180 species with info on their planets, cultures, looks, etc. It's a pretty good resource for any Star Wars game.
If you don't happen to like any of the ones listed here, make your own. The galaxy is a huge place, and hasn't been fully explored, so there are many worlds, societies, and aliens waiting to be discovered.
Notes on playing a droid character can be found here.
Class: There are 8 classes to choose from.
Aristocrat/Noble - Elected officials, ambassadors, merchants, crime lords, or even Holovid stars. Masters of influencing others, and getting what they want. They have powerful contacts throughout the galaxy, and often call on them for favors, or to access resources.
Scoundrel - Have a knack for getting into and out of trouble. They live by their wits, lying, cheating, stealing, and even fighting when the need arises. Their instinct for self-preservation is what keeps them alive.
Scout - Natural explorers and adventurers. They know the lay of the land, and the orbit of the stars. They know how to recognize danger, and locate the basic necessities for survival.
Soldier - Hired guns, noble champions, or cold-hearted killers. They fight for glory, honor, to right wrongs, to gain power, acquire wealth, or simply for the thrill of battle.
Tech Specialist - Dedicated physicians, curious scientists, brilliant technicians, or computer geniuses. Tech specialists become adventurers to test their skills. Able to fix anything, and keep things that should have broken long ago running.
Brute - Big and Strong. Some fight for honor, others because their size gives them an advantage. Either way, it's best to give them a wide berth when they're on a rampage, unless you want your arms torn off.
Force User - They hear the quiet whispers of the Force, and know how to call on it to aid in their travels. Whether they've had formal training or not, there is great power in the Force, and they travel to unlock the secrets to its power.
Pilot - Hot-shots, Ace fighters, Smugglers, traders, and even transporters. If they know one thing, it's how to fly a ship. They also make keen mechanics, forced to operate on their own in the vastness of space with only a battered hull and a life-support system between them and certain death.
Skills: Each class a skill number. Need to make a skill check? Roll the 20, and beat your skill number, if you do -- success, if not -- failure. Simple as that. Each class will have a bonus to certain things. Nobles and Aristocrats are better at persuasion than Brutes, who are better at breaking down doors.
Equipment: See the Equipment post. Your starting money, Credits*, is determined by your class.
* Note: Depending on where your characters are in the galaxy these credits may have a reduced, or no value.
|Blind Vader -- Star Wars blues solo|
How the Force works can be found here.
The list of Force powers can be found here.
Star ship info can be found here.
I'm still working on the write up for the DCC Patron I posted about last time Ter, Spirit of the Deep.
I've put the DCC Psionics on hold for the time being, if I have down time I will be trying to work on the powers but, it takes a long time to develop tables, misfires, and corruption for each power. So, it'll be a while before it's fully completed.