Tuesday, December 6, 2016

Star Wars Shiz: The Droid

I've decided to scrap the Droid as a class idea. Instead, use the following guidelines when generating a droid character.

Immunities: All droids are immune to the effects from the vacuum of space. They do not need to sleep, or eat, however the standard droid power supply needs recharging after 100 hours of use.   

Vulnerabilities: Droids take double damage from Ion and electrical based attacks. In addition, when struck by this damage, the Droid must make a save or be stunned for 1d4 rounds. 

Class Restrictions: The Droid can be of any class, except the Force User. 

You should also consider the systems that make up your droid. Are you using a stock model, such as an R2, or a battle droid? Or did your master create you to be unique model. Prices for these components will be listed under the equipment post. Your droid can be upgraded, if needed. Most upgrades take a full day to complete (times vary for the Tech Specialist class). 

Locomotion: Does your droid walk, or hover? Does it roll around, and how many legs does it have?" 
Locomotion types
- Walking: Simple walking legs. At least 2 are required for movement.  
- Wheeled: A wheel that allows the droid to roll around. At least 1 is required for movement. 
- Tracked: Similar to the wheel. Can handle more terrains, at the cost of speed. At least 1 is required for movement. 
- Hovering: Repulsorlifts on the bottom of the Droid allows them to hover a few feet of the ground. Not restricted by terrains, but drain more power than the simpler forms. At least 1 (centered, or balanced) is required for movement. 
- Flying: In addition to power draw, these systems usually require fuel as well. They are typically restricted to military organizations. 

Appendages: Your droids function will probably determine its appendages, and how many it has. 
Appendage types
- Probes: Simple blunt ends that allow the pushing of buttons or objects. 
- Specific Instruments/Tools: Bone saws, scomp link arm, lighters, etc. 
- Weapons: Integrated blasters, sword arms, spikes
- Claws/Hands: Multi-digit hands allow for fine manipulation.
- Jointed vs Telescopic: Does your droid have joints that bend when no in use, or do they slide away? Perhaps a mix of both? 

Processor: Is your droid controlled remotely, like a separatists battle droid, or is it free thinking?
Processor types
- Basic: Not designed for creative thought or problem solving. These droids interpret orders very literally. Additionally, these droids cannot perform any tasks for which it is not programmed. Every droid comes with a basic processor, at the very least. 
- Heuristic: Allows the Droid to learn by doing, usually without instruction.
Able to reason through several potential solutions to tasks and formulate the best approach. These droids can creatively interpret orders, allowing the Droid to complete tasks as it sees fit. This causes Droids to develop unique personalities based on experience.
- Remote: Advantages -- cheaper to produce these Droids since they only needs a receiver, instead of the entire processing system. Disadvantages: Slower reaction times, and limited range.

Accessories: Again, your Droid's job will determine it's accessories. Medical Droids probably have internal storage to hold extra bacta shots, Large construction droids might have internally hardened systems to protect against wear and tear, battle droids might have heavy armor on their frames. 
Accessory types
- Armor: Usually Plasteel, or Durasteel plating added to the frame of the Droid to protect vital areas, granting a bonus to AC.
- Communication Arrays: Built in comlinks, or radios used to transmit signals.
- Diagnostic Packages: Allows for quick scanning of itself or other machines.
- Hardened Systems: Stronger internal components that can take more of a beating.
- Internal Storage: Hollow compartments in the Droids chassis. Some come with locked/coded varieties.
- Integrated Weapons: Usually a built in plaster pistol. Draws power from the Droids main battery.
- Locked Access: A secured or internal power switch system so opponents can't shut down the droid manually.
- Secondary Batteries: Simply put, extra/bigger batteries. Adds significant weight to the Droid.
- Self-Destruct Module: When activated, either by extreme damage or some other parameter, the Droid violently explodes (grenade like damage).
- Sensor Arrays: From medical, combat, or even low light sensors. These have specific tasks, and help the Droid with their jobs.
- Shield Generators: Labor droids might have these when working in extreme conditions (cold, or heat). Some higher end combat units might have one as well. These, obviously, largely tax their battery unit.
- Translator Module: An add on for the vocabulator, allows the Droid to translate a variety of languages, even nonverbal ones. 

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